unreal.GeometryScriptCopySkinWeightProfileToAssetOptions

class unreal.GeometryScriptCopySkinWeightProfileToAssetOptions(overwrite_existing_profile: bool = False, emit_transaction: bool = False, defer_mesh_post_edit_change: bool = False)

Bases: StructBase

Geometry Script Copy Skin Weight Profile to Asset Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshAssetFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • defer_mesh_post_edit_change (bool): [Read-Write]

  • emit_transaction (bool): [Read-Write]

  • overwrite_existing_profile (bool): [Read-Write] If true and a skin weight profile with the given name exists, it will be overwritten. If false, will abort and print a console error.

property defer_mesh_post_edit_change: bool

[Read-Write]

Type:

(bool)

property emit_transaction: bool

[Read-Write]

Type:

(bool)

property overwrite_existing_profile: bool

[Read-Write] If true and a skin weight profile with the given name exists, it will be overwritten. If false, will abort and print a console error.

Type:

(bool)