unreal.GeometryScriptCopyMeshFromComponentOptions
¶
- class unreal.GeometryScriptCopyMeshFromComponentOptions(want_normals: bool = False, want_tangents: bool = False, requested_lod: GeometryScriptMeshReadLOD = Ellipsis)¶
Bases:
StructBase
Geometry Script Copy Mesh from Component Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: SceneUtilityFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
requested_lod
(GeometryScriptMeshReadLOD): [Read-Write] Requested LODwant_normals
(bool): [Read-Write] Want Normalswant_tangents
(bool): [Read-Write] Want Tangents
- property requested_lod: GeometryScriptMeshReadLOD¶
[Read-Write] Requested LOD
- Type: