unreal.GeometryScriptCopyMeshFromComponentOptions

class unreal.GeometryScriptCopyMeshFromComponentOptions(want_normals: bool = False, want_tangents: bool = False, requested_lod: GeometryScriptMeshReadLOD = Ellipsis)

Bases: StructBase

Geometry Script Copy Mesh from Component Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: SceneUtilityFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • requested_lod (GeometryScriptMeshReadLOD): [Read-Write] Requested LOD

  • want_normals (bool): [Read-Write] Want Normals

  • want_tangents (bool): [Read-Write] Want Tangents

property requested_lod: GeometryScriptMeshReadLOD

[Read-Write] Requested LOD

Type:

(GeometryScriptMeshReadLOD)

property want_normals: bool

[Read-Write] Want Normals

Type:

(bool)

property want_tangents: bool

[Read-Write] Want Tangents

Type:

(bool)