unreal.GeometryScriptCopyBonesFromMeshOptions

class unreal.GeometryScriptCopyBonesFromMeshOptions(reindex_weights: bool = False, bones_to_copy_from_source: BonesToCopyFromSource = Ellipsis)

Bases: StructBase

Geometry Script Copy Bones from Mesh Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBoneWeightFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bones_to_copy_from_source (BonesToCopyFromSource): [Read-Write] Specify which bones are copied from the source mesh to the target.

  • reindex_weights (bool): [Read-Write] If the target Dynamic mesh has bone weights and a skeleton, re-index (re-bind) target weight indices from the target skeleton to the source skeleton.

property bones_to_copy_from_source: BonesToCopyFromSource

[Read-Write] Specify which bones are copied from the source mesh to the target.

Type:

(BonesToCopyFromSource)

property reindex_weights: bool

[Read-Write] If the target Dynamic mesh has bone weights and a skeleton, re-index (re-bind) target weight indices from the target skeleton to the source skeleton.

Type:

(bool)