unreal.GeometryScriptCopyBonesFromMeshOptions¶
- class unreal.GeometryScriptCopyBonesFromMeshOptions(reindex_weights: bool = False, bones_to_copy_from_source: BonesToCopyFromSource = Ellipsis)¶
Bases:
StructBaseGeometry Script Copy Bones from Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBoneWeightFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
bones_to_copy_from_source(BonesToCopyFromSource): [Read-Write] Specify which bones are copied from the source mesh to the target.reindex_weights(bool): [Read-Write] If the target Dynamic mesh has bone weights and a skeleton, re-index (re-bind) target weight indices from the target skeleton to the source skeleton.
- property bones_to_copy_from_source: BonesToCopyFromSource¶
[Read-Write] Specify which bones are copied from the source mesh to the target.
- Type: