unreal.GeometryScriptConstrainedDelaunayTriangulationOptions
¶
- class unreal.GeometryScriptConstrainedDelaunayTriangulationOptions(constrained_edges_fill_mode: GeometryScriptPolygonFillMode = Ellipsis, validate_edges_in_result: bool = False, remove_duplicate_vertices: bool = False)¶
Bases:
StructBase
Geometry Script Constrained Delaunay Triangulation Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPrimitiveFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
constrained_edges_fill_mode
(GeometryScriptPolygonFillMode): [Read-Write] How to decide which parts of the shape defined by constrained edges should be filled with trianglesremove_duplicate_vertices
(bool): [Read-Write] Whether to remove duplicate vertices from the output. If false, duplicate vertices will not be used in any triangles, but will remain in the output mesh.validate_edges_in_result
(bool): [Read-Write] Whether the triangulation should be considered a failure if it doesn’t include the requested Constrained Edges. (Edges may be missing e.g. due to intersecting edges in the input.)
- property constrained_edges_fill_mode: GeometryScriptPolygonFillMode¶
[Read-Write] How to decide which parts of the shape defined by constrained edges should be filled with triangles
- Type: