unreal.GeometryScriptCombineAttributesMode
¶
- class unreal.GeometryScriptCombineAttributesMode¶
Bases:
EnumBase
Options for how attributes from a source and target mesh are combined into the target mesh
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBasicEditFunctions.h
- ENABLE_ALL_MATCHING: GeometryScriptCombineAttributesMode¶
Include attributes enabled on either the source or target mesh
- Type:
0
- USE_SOURCE: GeometryScriptCombineAttributesMode¶
Make the target mesh have only the attributes that are enabled on the source mesh
- Type:
2
- USE_TARGET: GeometryScriptCombineAttributesMode¶
Only include attributes that are already enabled on the target mesh
- Type:
1