unreal.GeometryScriptChannelPackSource
¶
- class unreal.GeometryScriptChannelPackSource(texture: Texture2D = Ellipsis, read_gamma_space: GeometryScriptReadGammaSpace = Ellipsis, channel: GeometryScriptRGBAChannel = Ellipsis, default_value: float = 0.0)¶
Bases:
StructBase
Geometry Script Channel Pack Source
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: EditorTextureMapFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(GeometryScriptRGBAChannel): [Read-Write] If Texture is not null, this determines which channel is read/sourceddefault_value
(float): [Read-Write] If Texture is null, this value is read/sourced and the Channel and ReadGammaSpace values are ignoredread_gamma_space
(GeometryScriptReadGammaSpace): [Read-Write] If Texture is not null, this determines how the color data will be read/sourcedtexture
(Texture2D): [Read-Write] The Texture which should be read/sourced. If null then the DefaultValue is used instead
- property channel: GeometryScriptRGBAChannel¶
[Read-Write] If Texture is not null, this determines which channel is read/sourced
- Type:
- property default_value: float¶
[Read-Write] If Texture is null, this value is read/sourced and the Channel and ReadGammaSpace values are ignored
- Type:
(float)
- property read_gamma_space: GeometryScriptReadGammaSpace¶
[Read-Write] If Texture is not null, this determines how the color data will be read/sourced
- Type: