unreal.GeometryScriptBoneWeight
¶
- class unreal.GeometryScriptBoneWeight(bone_index: int = 0, weight: float = 0.0)¶
Bases:
StructBase
Geometry Script Bone Weight
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBoneWeightFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_index
(int32): [Read-Write]weight
(float): [Read-Write]