unreal.GeometryScriptBoneInfo
¶
- class unreal.GeometryScriptBoneInfo(index: int = 0, name: Name = 'None', parent_index: int = 0, local_transform: Transform = Ellipsis, world_transform: Transform = Ellipsis, color: LinearColor = Ellipsis)¶
Bases:
StructBase
Geometry Script Bone Info
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBoneWeightFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write] Bone color.index
(int32): [Read-Write] Index of the bone in the skeletal hierarchy.local_transform
(Transform): [Read-Write] Local/bone space reference transform.name
(Name): [Read-Write] Bone name.parent_index
(int32): [Read-Write] Parent bone index.world_transform
(Transform): [Read-Write] Global/world space reference transform.
- property color: LinearColor¶
[Read-Write] Bone color.
- Type: