unreal.GeometryScriptBoneInfo

class unreal.GeometryScriptBoneInfo(index: int = 0, name: Name = 'None', parent_index: int = 0, local_transform: Transform = Ellipsis, world_transform: Transform = Ellipsis, color: LinearColor = Ellipsis)

Bases: StructBase

Geometry Script Bone Info

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBoneWeightFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write] Bone color.

  • index (int32): [Read-Write] Index of the bone in the skeletal hierarchy.

  • local_transform (Transform): [Read-Write] Local/bone space reference transform.

  • name (Name): [Read-Write] Bone name.

  • parent_index (int32): [Read-Write] Parent bone index.

  • world_transform (Transform): [Read-Write] Global/world space reference transform.

property color: LinearColor

[Read-Write] Bone color.

Type:

(LinearColor)

property index: int

[Read-Write] Index of the bone in the skeletal hierarchy.

Type:

(int32)

property local_transform: Transform

[Read-Write] Local/bone space reference transform.

Type:

(Transform)

property name: Name

[Read-Write] Bone name.

Type:

(Name)

property parent_index: int

[Read-Write] Parent bone index.

Type:

(int32)

property world_transform: Transform

[Read-Write] Global/world space reference transform.

Type:

(Transform)