unreal.GeometryScriptBendWarpOptions

class unreal.GeometryScriptBendWarpOptions(symmetric_extents: bool = False, lower_extent: float = 0.0, bidirectional: bool = False)

Bases: StructBase

Geometry Script Bend Warp Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bidirectional (bool): [Read-Write] If true, the Bend is “centered” at the Origin, ie the regions on either side of the extents are rigidly transformed. If false, the Bend begins at the start of the Lower Extents, and the “lower” region is not affected.

  • lower_extent (float): [Read-Write] Lower extent used when bSymmetricExtents = false

  • symmetric_extents (bool): [Read-Write] Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used

property bidirectional: bool

[Read-Write] If true, the Bend is “centered” at the Origin, ie the regions on either side of the extents are rigidly transformed. If false, the Bend begins at the start of the Lower Extents, and the “lower” region is not affected.

Type:

(bool)

property lower_extent: float

[Read-Write] Lower extent used when bSymmetricExtents = false

Type:

(float)

property symmetric_extents: bool

[Read-Write] Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used

Type:

(bool)