unreal.GeometryScriptBendWarpOptions
¶
- class unreal.GeometryScriptBendWarpOptions(symmetric_extents: bool = False, lower_extent: float = 0.0, bidirectional: bool = False)¶
Bases:
StructBase
Geometry Script Bend Warp Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
bidirectional
(bool): [Read-Write] If true, the Bend is “centered” at the Origin, ie the regions on either side of the extents are rigidly transformed. If false, the Bend begins at the start of the Lower Extents, and the “lower” region is not affected.lower_extent
(float): [Read-Write] Lower extent used when bSymmetricExtents = falsesymmetric_extents
(bool): [Read-Write] Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used
- property bidirectional: bool¶
[Read-Write] If true, the Bend is “centered” at the Origin, ie the regions on either side of the extents are rigidly transformed. If false, the Bend begins at the start of the Lower Extents, and the “lower” region is not affected.
- Type:
(bool)