unreal.GeometryScriptBakeVertexOptions
¶
- class unreal.GeometryScriptBakeVertexOptions(split_at_normal_seams: bool = False, split_at_uv_seams: bool = False, projection_distance: float = 0.0, projection_in_world_space: bool = False)¶
Bases:
StructBase
Geometry Script Bake Vertex Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBakeFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
projection_distance
(float): [Read-Write] Projection Distance: Maximum allowed distance for the projection from target mesh to source mesh for the sample to be considered valid. This is only relevant if a separate source mesh is provided.projection_in_world_space
(bool): [Read-Write] Projection in World Space: If true, uses the world space positions for the projection from target mesh to source mesh, otherwise it uses their object space positions. This is only relevant if a separate source mesh is provided.split_at_normal_seams
(bool): [Read-Write] Split at Normal Seams: If true, compute a separate vertex color for each unique normal on a vertexsplit_at_uv_seams
(bool): [Read-Write] Split at UVSeams: If true, compute a separate vertex color for each unique UV on a vertex.
- property projection_distance: float¶
[Read-Write] Projection Distance: Maximum allowed distance for the projection from target mesh to source mesh for the sample to be considered valid. This is only relevant if a separate source mesh is provided.
- Type:
(float)
- property projection_in_world_space: bool¶
[Read-Write] Projection in World Space: If true, uses the world space positions for the projection from target mesh to source mesh, otherwise it uses their object space positions. This is only relevant if a separate source mesh is provided.
- Type:
(bool)