unreal.GeometryScriptAppendMeshOptions
¶
- class unreal.GeometryScriptAppendMeshOptions(combine_mode: GeometryScriptCombineAttributesMode = Ellipsis)¶
Bases:
StructBase
Control how details like mesh attributes are handled when one mesh is appended to another
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBasicEditFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
combine_mode
(GeometryScriptCombineAttributesMode): [Read-Write] How attributes from each mesh are combined into the result
- property combine_mode: GeometryScriptCombineAttributesMode¶
[Read-Write] How attributes from each mesh are combined into the result