unreal.GeometryScriptAdaptiveTessellationOptions¶
- class unreal.GeometryScriptAdaptiveTessellationOptions(enable_tessellation: bool = False, error_tolerance: float = 0.0, error_mode: GeometryScriptTessellationErrorMode = Ellipsis, feature_sensitivity: float = 0.0, mesh_optimization: bool = False, coplanarity: float = 0.0)¶
Bases:
StructBaseGeometry Script Adaptive Tessellation Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
coplanarity(float): [Read-Write] Value between 0 and 1 to control how coplanar faces adjacent to an edge need to be to allow edge flips. This should rarely need to be modified.enable_tessellation(bool): [Read-Write]error_mode(GeometryScriptTessellationErrorMode): [Read-Write] Control whether error criterion is related to world units (absolute) or object bounds (relative).error_tolerance(float): [Read-Write] Primary parameter to controlling tessellation detail when using adaptive tessellation (lower values produce finer meshes). When mode is absolute, correspond to world units error.feature_sensitivity(float): [Read-Write] Value between 0 and 1 to control the amount of curvature sensitive refinement for approximation of high-frequency details.mesh_optimization(bool): [Read-Write] Whether to apply some mesh regularization as a post-process, to counter stretching or skinny triangles.
- property coplanarity: float¶
[Read-Write] Value between 0 and 1 to control how coplanar faces adjacent to an edge need to be to allow edge flips. This should rarely need to be modified.
- Type:
(float)
- property error_mode: GeometryScriptTessellationErrorMode¶
[Read-Write] Control whether error criterion is related to world units (absolute) or object bounds (relative).
- property error_tolerance: float¶
[Read-Write] Primary parameter to controlling tessellation detail when using adaptive tessellation (lower values produce finer meshes). When mode is absolute, correspond to world units error.
- Type:
(float)