unreal.GeometryScriptAdaptiveRemeshOptions

class unreal.GeometryScriptAdaptiveRemeshOptions(target_type: GeometryScriptUniformRemeshTargetType = Ellipsis, target_triangle_count: int = 0, target_edge_length: float = 0.0, relative_density: float = 0.0)

Bases: StructBase

Adaptive Remeshing Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshRemeshFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • relative_density (float): [Read-Write] Amount to adjust density in regions where the vertex weight map is greater than zero. A positive value here results in a denser mesh, a negative value results in a coarser one

  • target_edge_length (float): [Read-Write] Explicit Target Edge Length that is desired in the output uniform mesh

  • target_triangle_count (int32): [Read-Write] Approximate Target Triangle Count, combined with mesh surface area to derive a TargetEdgeLength

  • target_type (GeometryScriptUniformRemeshTargetType): [Read-Write] Method used to define target/goal of Adaptive Remeshing

property relative_density: float

[Read-Write] Amount to adjust density in regions where the vertex weight map is greater than zero. A positive value here results in a denser mesh, a negative value results in a coarser one

Type:

(float)

property target_edge_length: float

[Read-Write] Explicit Target Edge Length that is desired in the output uniform mesh

Type:

(float)

property target_triangle_count: int

[Read-Write] Approximate Target Triangle Count, combined with mesh surface area to derive a TargetEdgeLength

Type:

(int32)

property target_type: GeometryScriptUniformRemeshTargetType

[Read-Write] Method used to define target/goal of Adaptive Remeshing

Type:

(GeometryScriptUniformRemeshTargetType)