unreal.GeometryMaskCanvas¶
- class unreal.GeometryMaskCanvas(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA uniquely identified Canvas.
C++ Source:
Plugin: GeometryMask
Module: GeometryMask
File: GeometryMaskCanvas.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_blur(bool): [Read-Write] Optional Blur Toggle.apply_feather(bool): [Read-Write] Optional Feather Toggle.blur_strength(double): [Read-Write] Optional Blur Strength.canvas_name(Name): [Read-Only] Uniquely identifies this canvas.inner_feather_radius(int32): [Read-Write] Optional Inner Feather Radius.outer_feather_radius(int32): [Read-Write] Optional Outer Feather Radius.
- get_color_channel() GeometryMaskColorChannel¶
Get the color channel to write to in the texture.
- Return type:
- get_texture() CanvasRenderTarget2D¶
Get the underlying render target.
- Return type: