unreal.GeometryCollectionSource
¶
- class unreal.GeometryCollectionSource(source_geometry_object=[''], local_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], source_material=[])¶
Bases:
unreal.StructBase
Geometry Collection Source
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
local_transform
(Transform): [Read-Write] Local Transformsource_geometry_object
(SoftObjectPath): [Read-Write] Source Geometry Objectsource_material
(Array(MaterialInterface)): [Read-Write] Source Material
- property source_geometry_object¶
[Read-Write] Source Geometry Object
- Type
- property source_material¶
[Read-Write] Source Material
- Type