unreal.GeometryCollectionSizeSpecificData
¶
- class unreal.GeometryCollectionSizeSpecificData¶
Bases:
StructBase
Geometry Collection Size Specific Data
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_object_reduction_percentage
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10) deprecated: Use Collision.CollisionObjectReductionPercentage instead.collision_particles_fraction
(float): [Read-Write] Number of particles on the triangulated surface to use for collisions. deprecated: Use Collision.CollisionParticlesFraction instead.collision_shapes
(Array[GeometryCollectionCollisionTypeData]): [Read-Write] * Collision Shapes allow kfor multiple collision types per rigid body.collision_type
(CollisionTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures. deprecated: Use Collision.CollisionType instead.damage_threshold
(int32): [Read-Write] Max number of particles.implicit_type
(ImplicitTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures. deprecated: Use Collision.ImplicitType instead.max_cluster_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10) deprecated: Use Collision.LevelSet.MaxClusterLevelSetResolution instead.max_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10) deprecated: Use Collision.LevelSet.MaxLevelSetResolution instead.max_size
(float): [Read-Write] The max size these settings apply tomaximum_collision_particles
(int32): [Read-Write] Max number of particles. deprecated: Use Collision.MaximumCollisionParticles instead.min_cluster_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5) deprecated: Use Collision.LevelSet.MinClusterLevelSetResolution instead.min_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5) deprecated: Use Collision.LevelSet.MinLevelSetResolution instead.
- property collision_object_reduction_percentage: int¶
10) deprecated: Use Collision.CollisionObjectReductionPercentage instead.
- Type:
(int32)
- Type:
[Read-Write] * Resolution on the smallest axes for the level set. (def
- property collision_particles_fraction: float¶
[Read-Write] Number of particles on the triangulated surface to use for collisions. deprecated: Use Collision.CollisionParticlesFraction instead.
- Type:
(float)
- property collision_type: CollisionTypeEnum¶
[Read-Write] * CollisionType defines how to initialize the rigid collision structures. deprecated: Use Collision.CollisionType instead.
- Type:
- property implicit_type: ImplicitTypeEnum¶
[Read-Write] * CollisionType defines how to initialize the rigid collision structures. deprecated: Use Collision.ImplicitType instead.
- Type:
- property max_cluster_level_set_resolution: int¶
10) deprecated: Use Collision.LevelSet.MaxClusterLevelSetResolution instead.
- Type:
(int32)
- Type:
[Read-Write] * Resolution on the smallest axes for the level set. (def
- property max_level_set_resolution: int¶
10) deprecated: Use Collision.LevelSet.MaxLevelSetResolution instead.
- Type:
(int32)
- Type:
[Read-Write] * Resolution on the smallest axes for the level set. (def
- property maximum_collision_particles: int¶
[Read-Write] Max number of particles. deprecated: Use Collision.MaximumCollisionParticles instead.
- Type:
(int32)