unreal.GeometryCollectionDamagePropagationData
¶
- class unreal.GeometryCollectionDamagePropagationData(enabled: bool = False, break_damage_propagation_factor: float = 0.0, shock_damage_propagation_factor: float = 0.0)¶
Bases:
StructBase
Geometry Collection Damage Propagation Data
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
break_damage_propagation_factor
(float): [Read-Write] Break Damage Propagation Factor: factor of the remaining strain propagated through the connection graph after a piece breaks.enabled
(bool): [Read-Write] Enabled: Whether or not damage propagation is enabled.shock_damage_propagation_factor
(float): [Read-Write] Shock Damage Propagation Factor: factor of the received strain propagated throug the connection graph if the piece did not break.
- property break_damage_propagation_factor: float¶
[Read-Write] Break Damage Propagation Factor: factor of the remaining strain propagated through the connection graph after a piece breaks.
- Type:
(float)