unreal.GeometryCollectionCollisionParticleData
¶
- class unreal.GeometryCollectionCollisionParticleData¶
Bases:
StructBase
Geometry Collection Collision Particle Data
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_particles_fraction
(float): [Read-Write] Number of particles on the triangulated surface to use for collisions.maximum_collision_particles
(int32): [Read-Write] Max number of particles.