unreal.GeometryCollection
¶
- class unreal.GeometryCollection(outer=None, name='None')¶
Bases:
unreal.Object
UGeometryCollectionObject (UObject)
UObject wrapper for the FGeometryCollection
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
cluster_connection_type
(ClusterConnectionTypeEnum): [Read-Write] Cluster Connection Typecluster_group_index
(int32): [Read-Write] Maximum level for cluster breaks.collision_object_reduction_percentage
(float): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10)collision_particles_fraction
(float): [Read-Write] Number of particles on the triangulated surface to use for collisions.collision_type
(CollisionTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures.damage_threshold
(Array(float)): [Read-Write] Damage threshold for clusters at different levels.enable_clustering
(bool): [Read-Write] Enable Clusteringenable_remove_pieces_on_fracture
(bool): [Read-Write] Enable remove pieces on fracturegeometry_source
(Array(GeometryCollectionSource)): [Read-Write] Geometry Sourceimplicit_type
(ImplicitTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures.mass
(float): [Read-Write] Total Mass of Collection. If density, units are in kg/m^3mass_as_density
(bool): [Read-Write] Mass As Density, units are in kg/m^3materials
(Array(MaterialInterface)): [Read-Write] Materialsmax_cluster_level
(int32): [Read-Write] Maximum level for cluster breaks.max_cluster_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10)max_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10)maximum_collision_particles
(int32): [Read-Write] Max number of particles.min_cluster_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5)min_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5)minimum_mass_clamp
(float): [Read-Write] Smallest allowable mass (def:0.1)remove_on_fracture_materials
(Array(MaterialInterface)): [Read-Write] Materials relating to remove on fracturesize_specific_data
(Array(GeometryCollectionSizeSpecificData)): [Read-Write] Size Specific Datathumbnail_info
(ThumbnailInfo): [Read-Only] Information for thumbnail rendering
- property collision_object_reduction_percentage¶
- Type
(float)
- Type
[Read-Only] * Resolution on the smallest axes for the level set. (def
- property collision_particles_fraction¶
[Read-Only] Number of particles on the triangulated surface to use for collisions.
- Type
(float)
- property collision_type¶
[Read-Only] * CollisionType defines how to initialize the rigid collision structures.
- Type
- property geometry_source¶
[Read-Write] Geometry Source
- Type
- property implicit_type¶
[Read-Only] * CollisionType defines how to initialize the rigid collision structures.
- Type
- property max_cluster_level_set_resolution¶
- Type
(int32)
- Type
[Read-Only] * Resolution on the smallest axes for the level set. (def
- property max_level_set_resolution¶
- Type
(int32)
- Type
[Read-Only] * Resolution on the smallest axes for the level set. (def
- property maximum_collision_particles¶
[Read-Only] Max number of particles.
- Type
(int32)
- property min_cluster_level_set_resolution¶
- Type
(int32)
- Type
[Read-Only] * Resolution on the smallest axes for the level set. (def
- property min_level_set_resolution¶
- Type
(int32)
- Type
[Read-Only] * Resolution on the smallest axes for the level set. (def