unreal.GeometryCacheImport

class unreal.GeometryCacheImport

Bases: EnumBase

Stage option on how to handle geometry caches in stage workflow

C++ Source:

  • Plugin: USDCore

  • Module: UnrealUSDWrapper

  • File: UnrealUSDWrapper.h

NEVER: GeometryCacheImport = Ellipsis

Never imported (no persistent assets); always streamed from the USD stage

Type:

0

ON_LOAD: GeometryCacheImport = Ellipsis

Imported on stage load; played back from the persistent assets

Type:

1

ON_SAVE: GeometryCacheImport = Ellipsis

Imported on save; geometry caches are streamed from the stage until they are saved. Afterwards they are played back from the persistent assets

Type:

2