unreal.GeometryCacheImport¶
- class unreal.GeometryCacheImport¶
Bases:
EnumBaseStage option on how to handle geometry caches in stage workflow
C++ Source:
Plugin: USDCore
Module: UnrealUSDWrapper
File: UnrealUSDWrapper.h
- NEVER: GeometryCacheImport = Ellipsis¶
Never imported (no persistent assets); always streamed from the USD stage
- Type:
0
- ON_LOAD: GeometryCacheImport = Ellipsis¶
Imported on stage load; played back from the persistent assets
- Type:
1
- ON_SAVE: GeometryCacheImport = Ellipsis¶
Imported on save; geometry caches are streamed from the stage until they are saved. Afterwards they are played back from the persistent assets
- Type:
2