unreal.GeometryCache
¶
- class unreal.GeometryCache(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. In contrast with Static Meshes they can have their vertices animated in certain ways. *
C++ Source:
Plugin: GeometryCache
Module: GeometryCache
File: GeometryCache.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] Importing data and options used for this Geometry cache objectasset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetend_frame
(int32): [Read-Write]material_slot_names
(Array[Name]): [Read-Write]materials
(Array[MaterialInterface]): [Read-Write]start_frame
(int32): [Read-Write]thumbnail_info
(ThumbnailInfo): [Read-Only] Information for thumbnail renderingtracks
(Array[GeometryCacheTrack]): [Read-Only] GeometryCache track defining the samples/geometry data for this GeomCache instance