unreal.GeometryCache¶
- class unreal.GeometryCache(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectA Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. In contrast with Static Meshes they can have their vertices animated in certain ways. *
C++ Source:
Plugin: GeometryCache
Module: GeometryCache
File: GeometryCache.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data(AssetImportData): [Read-Only] Asset Import Data: Importing data and options used for this Geometry cache objectend_frame(int32): [Read-Write] End Framematerials(Array[MaterialInterface]): [Read-Write] Materialsstart_frame(int32): [Read-Write] Start Framethumbnail_info(ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail renderingtracks(Array[GeometryCacheTrack]): [Read-Only] Tracks: GeometryCache track defining the samples/geometry data for this GeomCache instance