unreal.GeoReferencingEditorBPLibrary
¶
- class unreal.GeoReferencingEditorBPLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Geo Referencing Editor BPLibrary
C++ Source:
Plugin: GeoReferencing
Module: GeoReferencingEditor
File: GeoReferencingEditorBPLibrary.h
- classmethod get_viewport_cursor_information() -> (focused=bool, screen_location=Vector2D, world_location=Vector, world_direction=Vector)¶
Retrieve information about the viewport under the mouse cursor.
- Returns
focused (bool): If the Level editor not are in focus it will return false.
screen_location (Vector2D): Viewport-Space position of cursor.
world_location (Vector): Location of viewport origin (camera) in world space.
world_direction (Vector): Direction of viewport (camera) in world space.
- Return type
tuple
- classmethod get_viewport_cursor_location() -> (focused=bool, screen_location=Vector2D)¶
Retrieve the Viewport-Space position of the mouse in the Level Editor Viewport. If the Level editor not are in focus it will return false.
- Returns
focused (bool): If the Level editor not are in focus it will return false.
screen_location (Vector2D): The screen location result.
- Return type
tuple
- classmethod line_trace(world_location, world_direction, actors_to_ignore, trace_complex, show_trace) -> (success=bool, hit_result=HitResult)¶
LineTrace at specific location/direction
- Parameters
- Returns
success (bool): If the Level editor not are in focus it will return false, and same if nothing is hit.
hit_result (HitResult): The trace hits result.
- Return type
tuple
- classmethod line_trace_viewport(actors_to_ignore, trace_complex, show_trace) -> (screen_location=Vector2D, success=bool, hit_result=HitResult)¶
LineTrace under mouse cursor and return various information