unreal.GenlockedFixedRateCustomTimeStep¶
- class unreal.GenlockedFixedRateCustomTimeStep(outer=None, name='None')¶
Bases:
unreal.GenlockedCustomTimeStepControl the Engine TimeStep via a fixed frame rate.
Philosophy:
Quantized increments but keeping up with platform time.
- FApp::GetDeltaTime
Forced to a multiple of the desired FrameTime.
- FApp::GetCurrentTime
Incremented in multiples of the desired FrameTime.
Corresponds to platform time minus any fractional FrameTime.
C++ Source:
Module: TimeManagement
File: GenlockedFixedRateCustomTimeStep.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_rate(FrameRate): [Read-Write] Frame Rate: Desired frame rate