unreal.GenlockedCustomTimeStep¶
- class unreal.GenlockedCustomTimeStep(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FixedFrameRateCustomTimeStepClass to control the Engine Timestep from a Genlock signal.
C++ Source:
Module: TimeManagement
File: GenlockedCustomTimeStep.h
Editor Properties: (see get_editor_property/set_editor_property)
wait_for_both_fields(bool): [Read-Write] When using interlace video as a custom time step, enabling this option will force the engine to wait for both fields to be received before ticking.