unreal.GenerateStaticMeshLODProcess_UVSettings_PatchBuilder
¶
- class unreal.GenerateStaticMeshLODProcess_UVSettings_PatchBuilder¶
Bases:
StructBase
Generate Static Mesh LODProcess UVSettings Patch Builder
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
curvature_alignment
(float): [Read-Write] This parameter controls alignment of the initial patches to creases in the meshsmoothing_alpha
(float): [Read-Write] Smoothing parameter; larger values result in faster smoothing in each step.smoothing_steps
(int32): [Read-Write] Number of smoothing steps to apply; this slightly increases distortion but produces more stable results.