unreal.GenerateStaticMeshLODProcess_UVSettings¶
- class unreal.GenerateStaticMeshLODProcess_UVSettings¶
Bases:
StructBaseGenerate Static Mesh LODProcess UVSettings
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
max_angle_deviation(float): [Read-Write] UV islands will not be merged if their average face normals deviate by larger than this amountmerging_threshold(float): [Read-Write] Distortion/Stretching Threshold for island merging - larger values increase the allowable UV stretchingnum_initial_patches(int32): [Read-Write] Number of initial patches mesh will be split into before computing island mergingnum_uv_atlas_charts(int32): [Read-Write] Maximum number of charts to create in UVAtlaspatch_builder(GenerateStaticMeshLODProcess_UVSettings_PatchBuilder): [Read-Write]uv_method(GenerateStaticMeshLODProcess_AutoUVMethod): [Read-Write]