unreal.GenerateStaticMeshLODProcess_UVSettings

class unreal.GenerateStaticMeshLODProcess_UVSettings

Bases: StructBase

Generate Static Mesh LODProcess UVSettings

C++ Source:

  • Plugin: MeshLODToolset

  • Module: MeshLODToolset

  • File: GenerateStaticMeshLODProcess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_angle_deviation (float): [Read-Write] UV islands will not be merged if their average face normals deviate by larger than this amount

  • merging_threshold (float): [Read-Write] Distortion/Stretching Threshold for island merging - larger values increase the allowable UV stretching

  • num_initial_patches (int32): [Read-Write] Number of initial patches mesh will be split into before computing island merging

  • num_uv_atlas_charts (int32): [Read-Write] Maximum number of charts to create in UVAtlas

  • patch_builder (GenerateStaticMeshLODProcess_UVSettings_PatchBuilder): [Read-Write]

  • uv_method (GenerateStaticMeshLODProcess_AutoUVMethod): [Read-Write]