unreal.GenerateStaticMeshLODProcess_TextureSettings¶
- class unreal.GenerateStaticMeshLODProcess_TextureSettings¶
Bases:
StructBaseGenerate Static Mesh LODProcess Texture Settings
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
bake_resolution(GenerateStaticMeshLODBakeResolution): [Read-Write] Resolution for normal map and texture bakingbake_thickness(float): [Read-Write] How far away from the output mesh to search for input mesh during bakingcombine_textures(bool): [Read-Write] Generate an atlassed texture where multiple textures are combined into a single output texture