unreal.GenerateStaticMeshLODProcess_PreprocessSettings
¶
- class unreal.GenerateStaticMeshLODProcess_PreprocessSettings¶
Bases:
StructBase
Generate Static Mesh LODProcess Preprocess Settings
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
filter_group_layer
(Name): [Read-Write] Group layer to use for filtering out detail before processingthicken_amount
(float): [Read-Write] Amount to thicken the mesh prior to Solidifying. The thicken weight map values are multiplied by this value.thicken_weight_map_name
(Name): [Read-Write] Weight map used during mesh thickening