unreal.GenerateStaticMeshLODProcess_NormalsSettings
¶
- class unreal.GenerateStaticMeshLODProcess_NormalsSettings¶
Bases:
StructBase
Generate Static Mesh LODProcess Normals Settings
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
angle
(float): [Read-Write] Split Normals (ie sharp edge) will be created along mesh edges with opening angles above this thresholdmethod
(GenerateStaticMeshLODProcess_NormalsMethod): [Read-Write] Type of Normals to generate