unreal.GenerateStaticMeshLODProcess_CollisionSettings
¶
- class unreal.GenerateStaticMeshLODProcess_CollisionSettings¶
Bases:
StructBase
Generate Static Mesh LODProcess Collision Settings
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_type
(GenerateStaticMeshLODSimpleCollisionGeometryType): [Read-Write] Type of simple collision objects to produceconvex_triangle_count
(int32): [Read-Write] Target triangle count for each convex hull after simplificationhull_tolerance
(float): [Read-Write] Target minumum edge length for simplified swept convex hullsprefilter_grid_resolution
(int32): [Read-Write] Grid resolution (along the maximum-length axis) for subsampling before computing the convex hullprefilter_vertices
(bool): [Read-Write] Whether to subsample input vertices using a regular grid before computing the convex hullsimplify_polygons
(bool): [Read-Write] Whether to simplify polygons used for swept convex hullssweep_axis
(GenerateStaticMeshLODProjectedHullAxisMode): [Read-Write] Which axis to sweep along when computing swept convex hulls