unreal.GenerateStaticMeshLODProcess_CollisionSettings¶
- class unreal.GenerateStaticMeshLODProcess_CollisionSettings¶
Bases:
StructBaseGenerate Static Mesh LODProcess Collision Settings
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_type(GenerateStaticMeshLODSimpleCollisionGeometryType): [Read-Write] Type of simple collision objects to produceconvex_triangle_count(int32): [Read-Write] Target triangle count for each convex hull after simplificationhull_tolerance(float): [Read-Write] Target minumum edge length for simplified swept convex hullsprefilter_grid_resolution(int32): [Read-Write] Grid resolution (along the maximum-length axis) for subsampling before computing the convex hullprefilter_vertices(bool): [Read-Write] Whether to subsample input vertices using a regular grid before computing the convex hullsimplify_polygons(bool): [Read-Write] Whether to simplify polygons used for swept convex hullssweep_axis(GenerateStaticMeshLODProjectedHullAxisMode): [Read-Write] Which axis to sweep along when computing swept convex hulls