unreal.GameplayTaskResource
¶
- class unreal.GameplayTaskResource(outer=None, name='None')¶
Bases:
unreal.Object
Gameplay Task Resource
C++ Source:
Module: GameplayTasks
File: GameplayTaskResource.h
Editor Properties: (see get_editor_property/set_editor_property)
manual_resource_id
(int32): [Read-Write] Overrides AutoResourceID. -1 means auto ID will be appliedmanually_set_id
(bool): [Read-Write] Manually Set ID
- property manual_resource_id¶
[Read-Only] Overrides AutoResourceID. -1 means auto ID will be applied
- Type
(int32)