unreal.GameplayTargetDataFilter
¶
- class unreal.GameplayTargetDataFilter(required_actor_class=None, self_filter=TargetDataFilterSelf.TDFS_ANY, reverse_filter=False)¶
Bases:
unreal.StructBase
Simple actor target filter, games can subclass this
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTargetDataFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
required_actor_class
(type(Class)): [Read-Write] Subclass actors must be to pass the filter.reverse_filter
(bool): [Read-Write] Reverses the meaning of the filter, so it will exclude all actors that pass.self_filter
(TargetDataFilterSelf): [Read-Write] Filter based on whether or not this actor is “self.”
- property required_actor_class¶
[Read-Write] Subclass actors must be to pass the filter.
- property reverse_filter¶
[Read-Write] Reverses the meaning of the filter, so it will exclude all actors that pass.
- Type
(bool)
- property self_filter¶
[Read-Write] Filter based on whether or not this actor is “self.”
- Type