unreal.GameplayTagRequirements
¶
- class unreal.GameplayTagRequirements(require_tags: GameplayTagContainer = Ellipsis, ignore_tags: GameplayTagContainer = Ellipsis)¶
Bases:
StructBase
Encapsulate require and ignore tags
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
ignore_tags
(GameplayTagContainer): [Read-Write] Ignore Tags: None of these tags may be presentrequire_tags
(GameplayTagContainer): [Read-Write] Require Tags: All of these tags must be present
- property ignore_tags: GameplayTagContainer¶
[Read-Write] Ignore Tags: None of these tags may be present
- Type:
- property require_tags: GameplayTagContainer¶
[Read-Write] Require Tags: All of these tags must be present
- Type: