unreal.GameplayTagRequirements
¶
- class unreal.GameplayTagRequirements(require_tags=[[]], ignore_tags=[[]])¶
Bases:
unreal.StructBase
Encapsulate require and ignore tags
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
ignore_tags
(GameplayTagContainer): [Read-Write] None of these tags may be presentrequire_tags
(GameplayTagContainer): [Read-Write] All of these tags must be present
- property ignore_tags¶
[Read-Write] None of these tags may be present
- Type
- property require_tags¶
[Read-Write] All of these tags must be present
- Type