unreal.GameplayTagContainer
¶
- class unreal.GameplayTagContainer(gameplay_tags=[])¶
Bases:
unreal.StructBase
A Tag Container holds a collection of FGameplayTags, tags are included explicitly by adding them, and implicitly from adding child tags
C++ Source:
Module: GameplayTags
File: GameplayTagContainer.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_tags
(Array(GameplayTag)): [Read-Only] Array of gameplay tags
- property gameplay_tags¶
[Read-Only] Array of gameplay tags
- Type
(Array(GameplayTag))