unreal.GameplayTagChangedEventWrapperSpecHandle¶
- class unreal.GameplayTagChangedEventWrapperSpecHandle¶
Bases:
StructBaseHandle to a event wrapper listening for gameplay tag change(s) via one of the BindEventWrapper<to gameplay tag(s)> methods on the AbilitySystemLibrary
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilitySystemBlueprintLibrary.h