unreal.GameplayTagChangedEventWrapperSpecHandle

class unreal.GameplayTagChangedEventWrapperSpecHandle

Bases: StructBase

Handle to a event wrapper listening for gameplay tag change(s) via one of the BindEventWrapper<to gameplay tag(s)> methods on the AbilitySystemLibrary

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilitySystemBlueprintLibrary.h