unreal.GameplayModifierInfo

class unreal.GameplayModifierInfo

Bases: StructBase

FGameplayModifierInfo

Tells us “Who/What we” modify Does not tell us how exactly

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute (GameplayAttribute): [Read-Write] The Attribute we modify or the GE we modify modifies.

  • evaluation_channel_settings (GameplayModEvaluationChannelSettings): [Read-Write] Evaluation channel settings of the modifier

  • modifier_magnitude (GameplayEffectModifierMagnitude): [Read-Write] Magnitude of the modifier

  • modifier_op (GameplayModOp): [Read-Write] The numeric operation of this modifier: Override, Add, Multiply, etc

  • source_tags (GameplayTagRequirements): [Read-Write]

  • target_tags (GameplayTagRequirements): [Read-Write]