unreal.GameplayModifierInfo¶
- class unreal.GameplayModifierInfo¶
Bases:
StructBase- FGameplayModifierInfo
Tells us “Who/What we” modify Does not tell us how exactly
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute(GameplayAttribute): [Read-Write] The Attribute we modify or the GE we modify modifies.evaluation_channel_settings(GameplayModEvaluationChannelSettings): [Read-Write] Evaluation channel settings of the modifiermodifier_magnitude(GameplayEffectModifierMagnitude): [Read-Write] Magnitude of the modifiermodifier_op(GameplayModOp): [Read-Write] The numeric operation of this modifier: Override, Add, Multiply, etc When multiple modifiers aggregate together, the equation is: ((BaseValue + AddBase) * MultiplyAdditive / DivideAdditive * MultiplyCompound) + AddFinalsource_tags(GameplayTagRequirements): [Read-Write]target_tags(GameplayTagRequirements): [Read-Write]