unreal.GameplayModEvaluationChannelSettings
¶
- class unreal.GameplayModEvaluationChannelSettings¶
Bases:
StructBase
Struct representing evaluation channel settings for a gameplay modifier
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(GameplayModEvaluationChannel): [Read-Write] Channel the settings would prefer to use, if possible/valid