unreal.GameplayEffectUIData_TextOnly
¶
- class unreal.GameplayEffectUIData_TextOnly(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
GameplayEffectUIData
UI data that contains only text. This is mostly used as an example of a subclass of UGameplayEffectUIData. If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass of UGameplayEffectUIData.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectUIData_TextOnly.h
Editor Properties: (see get_editor_property/set_editor_property)
description
(Text): [Read-Write] Description