unreal.GameplayEffectStackingPeriodPolicy
¶
- class unreal.GameplayEffectStackingPeriodPolicy¶
Bases:
unreal.EnumBase
Enumeration of policies for dealing with the period of a gameplay effect while stacking
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
- NEVER_RESET¶
The progress toward the next tick of a periodic effect will never be reset, regardless of stack applications
- Type
1
- RESET_ON_SUCCESSFUL_APPLICATION¶
Any progress toward the next tick of a periodic effect is discarded upon any successful stack application
- Type
0