unreal.GameplayEffectStackingDurationPolicy¶
- class unreal.GameplayEffectStackingDurationPolicy¶
Bases:
EnumBaseEnumeration of policies for dealing with duration of a gameplay effect while stacking
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
- EXTEND_DURATION: GameplayEffectStackingDurationPolicy = Ellipsis¶
New stacks will add their GE spec’s duration onto current remaining time
- Type:
2
- NEVER_REFRESH: GameplayEffectStackingDurationPolicy = Ellipsis¶
The duration of the effect will never be refreshed
- Type:
1
- REFRESH_ON_SUCCESSFUL_APPLICATION: GameplayEffectStackingDurationPolicy = Ellipsis¶
The duration of the effect will be refreshed from any successful stack application
- Type:
0