unreal.GameplayEffectStackingDurationPolicy
¶
- class unreal.GameplayEffectStackingDurationPolicy¶
Bases:
unreal.EnumBase
Enumeration of policies for dealing with duration of a gameplay effect while stacking
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
- NEVER_REFRESH¶
The duration of the effect will never be refreshed
- Type
1
- REFRESH_ON_SUCCESSFUL_APPLICATION¶
The duration of the effect will be refreshed from any successful stack application
- Type
0