unreal.GameplayEffectStackingDurationPolicy

class unreal.GameplayEffectStackingDurationPolicy

Bases: EnumBase

Enumeration of policies for dealing with duration of a gameplay effect while stacking

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

EXTEND_DURATION: GameplayEffectStackingDurationPolicy = Ellipsis

New stacks will add their GE spec’s duration onto current remaining time

Type:

2

NEVER_REFRESH: GameplayEffectStackingDurationPolicy = Ellipsis

The duration of the effect will never be refreshed

Type:

1

REFRESH_ON_SUCCESSFUL_APPLICATION: GameplayEffectStackingDurationPolicy = Ellipsis

The duration of the effect will be refreshed from any successful stack application

Type:

0